To begin with, I believe the team cooperation within the project was ok at best. The group consisted of seven different people. Matthew, Lee, Andrew, Billy, Steven, Gary and Myself. This is the largest group I have worked in so far, so even if the teamwork was not amazing, it was definitely a learning experience.
I had previously worked with Billy and Steven in the imagined worlds, and we were all 3D artists within this project. Which resulted in us all having a similar style of asset, and made things easier when deciding on the visual style of the game. They were also very talkative about their assets, and giving constructive criticism to myself, and the rest of the group.
Matthew, was a great game designer and project lead, as he talked to the group about the game style and kept everyone on track. He made sure everyone was working on what they needed to work on, and kept all of the pre-production up to date.
Lee was slow to begin with, his concept art was very simple and hard to get any inspiration from. However, the player concept art was created quickly which allowed Billy to get straight to work. The enemy concept art was a few weeks slow, and the communication between the Lee and the 3D artists was bad, as we did not know where the enemy concept art was. Once the art was completed, Lee was very talkative about what he had created and allowing Steven and Billy to change what they wanted. Lee was also very talkative to Andrew and Matt about where and how the UI would work. However I did not receive much communication from Lee, only receiving concept art for the generator.
Andrew was working well with the whole team for the first half of the project, talking about what our assets looked like in engine. What we should change and what we needed to create. However, in the second half of the project it was hard to talk to him about what the assets looked like as he was only focusing on the game mechanics, and not what the game looks like in engine. At several points we couldn’t even see what our assets looked like next to each other in engine. However, in the last few weeks near the end we managed to get an update on the state of the game, and what everything looked like.
Finally, Gary the animator in the group left after a few weeks. Leaving the group without an animator. As Matthew suggested we cut out all the animation, and anything necessary will be done with code, allowing us to continue without him.