Over the last few weeks i have not posted much of my work, as I have been working on my portfolio. However now that I have presented my portfolio and it is out of the way, I can start working on posting more work to my blog. But not before i reflect on my portfolio. I believe it went well, better than I ever expected. I ended up getting a merit. The work I had presented was high quality, however I was told that I needed to spread my time around my work more. I had mainly focused on 3D modelling and hardly did enough work on other subjects. However that is what I will need to do in my second year, so I will need to continue to do what I am doing.
When were they founded?
Who owns them? Partnering companies…
What movies/ or Games did they produce?
What roles are available in the company?(More Artists, Animatior, etc)
Where would you fit into these companies? (What role would you apply for)
What experience are they looking for? (Academic Degrees, Experience, etc)
What can you offer them (when you fully graduate)?
Who produced and made your favorite game/s?
How do they market themselves?
Facepunch studios, founded in 2004 and incorporated in 2009 by Garry Newman.
Facepunch studios is owned and was founded by Garry Newman.
The most popular games they have produced are Rust and Garry’s mod.
Currently Facepunch studios is looking for Programmers/ Artists/ and Animators.
I would believe i would fit into and would apply for the role of an Artist, a 3D artist to be precise.
I believe i could offer quite a lot to Facepunch Studios, they are constantly updating games they already have out, such as rust, and they are constantly working on game prototypes. I believe any sort of skill I can offer relating to games design will bring quite a bit to Facepunch studios.
Facepunch and Capcom produced my favorite games, which are Rust and the Monster Hunter series (but if i had to choose, Monster Hunter 4 ultimate is the best out of the series).
Capcom market themselves and their games through advertisements on television, they are a very large company and can afford to do so.
Half Brick studios is an Australian video game developer. Founded in 2001 by 6 people in a basement, and they primarily worked on licensed games until 2008.
In 2010 they released Fruit Ninja and in 2011 they released Jetpack Joyride. Jetpack joyride is their most famous Flash game, and was only available on IOS.
In 2012 Jetpack Joyride was updated so it could also be played on Android, BlackBerry OS, PlayStation Vita, Windows Runtime and on Facebook as a web browser game
As of 2016 Half Brick studios now has 100 employees and have 6 different offices. One in Brisbane, Sydney, Adelaide, Spain, Bulgaria and Los Angeles.
My presentation was on Facepunch Studios, developers of Garry’s Mod and Rust. I believe I had images that related to the Presentation and had relevant information. The slideshow had a minimalist feel to it and only a small amount of information was shown on screen. However it occurred to me during the presentation that I did not have enough information about FacePunch themselves, but more on their games. I struggled to keep the presentation going for the minimum required time. I stuttered a small amount, but it resulted in my presentation being poorly delivered showing I need to improve before I have to present my portfolio. Here is the PowerPoint i used facepunch-studios-final.