Since my last scrum post, we have progressed quite far with out work, and we have also had our group MVP.
For the MVP results we got green marks all around except for the environment. The environment tiles were looking good, however the levels were too empty and a little boring to look at. So as a group we decided to allow Billy and Steven to finish the ships they are currently working on, and then they will move onto props to fill out the environments. We are behind on our schedule so while Billy and Steven finished their ships I would re-texture the canyon wall and floor tiles to look like a moon, which we can use for another level, this would cut out a lot of wasted time and allow us to add to the content of the game. The tutorial asteroid level will also be cut from the game, and instead, Lee will be creating a tutorial menu for the player instead.
Steven has created two enemy ships and Billy is nearly done with the first player ship. Andrew has improved the game mechanics, the shooting now looks a little more fluid from before. The enemies no longer fly through walls and the movement controls have been improved.