Scrum post: 2

Since my last scrum post, we have progressed quite far with out work, and we have also had our group MVP.

For the MVP results we got green marks all around except for the environment. The environment tiles were looking good, however the levels were too empty and a little boring to look at. So as a group we decided to allow Billy and Steven to finish the ships they are currently working on, and then they will move onto props to fill out the environments. We are behind on our schedule so while Billy and Steven finished their ships I would re-texture the canyon wall and floor tiles to look like a moon, which we can use for another level, this would cut out a lot of wasted time and allow us to add to the content of the game. The tutorial asteroid level will also be cut from the game, and instead, Lee will be creating a tutorial menu for the player instead.

Steven has created two enemy ships and Billy is nearly done with the first player ship. Andrew has improved the game mechanics, the shooting now looks a little more fluid from before. The enemies no longer fly through walls and the movement controls have been improved.


Imagined worlds: 5

Since my last blog post  I have finished the uvs on my second building and have thought about adding a few normal maps to my model. I have also imported what i currently have into substance painter. With the help of Billy and steven, I also figured out how to add custom materials onto the building, which is what is shown in this picture.

Building 2 half 1

Building 2 half 2

Both of the custom textures are from substance share. One called ‘Oldbrickgenerator’ and another

Imagined worlds: 4

I have started work on my second building. So far I have modeled the lowpoly version of the building and I am currently unwrapping the uvs.

Building 2 wip

Building 2.2 wip

This is my current progress on the building. The uvs for the window frame, main building body and the pillars have been unwrapped.

Building 2 uv 1These are the uvs for the main building.

Building 2 uv 1.2

I also used the same uv map for the the window frame and window sill in order to save space.

Building 2 uv 2

and this is the uv sheet for the pillars.

Building 2 amient.png

Here is an ambient occlusion render.

Warframe weapon model: 2 (Tipedo)

I have improved my model since the last post, I have remade the weapon shaft, as some of the faces were sticking too far out, and made it look very sharp and like it had spikes on it> which I did not like.

Tipedo 3.jpg

I have also started to engrave patterns into the blade. I will improve the model next time by making the engravings more visible and making it the sharp part of the blade look more sharp and less square.

Character animaton in after effects introduction

I started my character animation my importing the background and the character files from the X drive. I then created a new composition with 25 fps and running for 6 seconds.

Jed 1.PNG

I then used the pivot tool to add points to the character so i can animate. One on each knee one on each hand and foot. One on the crotch, and the top and bottom of the head.

I then made a basic animation making the legs move up and down, giving the impression that the character is running. I then used the starch tool to stiffen up the model, so the head doesn’t stretch. I then recomposed the layer so that i can edit the position of the character without changing the animation. I then changed the position and size of the character to make it look like the character is moving towards the camera.

Jed 2.gif

2D unity game

Continuing from last week, i have improved upon my 2D unity game. As i can now control the player ship. It can be moved forwards and backwards, and rotate.2d-unity

I now know where to use True or false, “bool”. A whole number, “int”. A decimal number, “float”. And a chain of characters = “string”.

Unity Game: Updated

This week i only did a little bit of coding. I took the “Door Controller” script and changed it around so that one door opens clockwise and the other one anticlockwise. I changed the small room to a Barn to give it a more personal feel. I made the barn in Maya, and exported it into Unity.


I also added audio, and temporarily have the song “6969” by the band NSP as i was testing out audio in unity.



Animate Platformer Game Update

I have improved upon my Animate Platformer since last week. I have added collectible items which look like pumpkins and have drawn a new character. I stuck with the Halloween theme and used a cat, although the cat i used was Garfield.



I have added comments to the code, which will help me remember what the code does in the future, and will help when making games in the future.